How to "open" .slc and .svg files in B9Creator

Installing the software
Suijin
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How to "open" .slc and .svg files in B9Creator

Post#1 » Wed Sep 26, 2012 7:06 am

General info to point out the obvious (which I didn't get for awhile):
To "open" .slc and .svg files in the B9Creator you need to select FileImport Images

Hope it saves someone else the WTF is wrong here I was having.

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behold3d
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How to "open" .slc and .svg files in B9Creator

Post#2 » Wed Sep 26, 2012 8:02 am

great info

sans
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How to "open" .slc and .svg files in B9Creator

Post#3 » Sat Sep 29, 2012 7:47 pm

OK I must be missing something obvious but where can I get the B9Creator software? I have the B9Editor but cant seem to find a link for B9Creator.

Printer hasn't arrived yet but just want to get a few models ready to print : )

darthviper107
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How to "open" .slc and .svg files in B9Creator

Post#4 » Sat Sep 29, 2012 8:43 pm

B9 Editor is for taking your slice files and making the .B9j file

B9 Creator is the program that runs the printer, you load your .B9j file and then this program controls the printer and outputs the slices to the projector.

To make your slices, get the Slic3r program, in the Slic3r settings, go to the Printer tab and set the print dimensions to whatever you're using, I don't think the extruder setting changes anything, but just in case, set it to your Z axis size, so 0.05 for 50 microns or whatever. I don't think the filament setting does anything either, but again just in case set it to 1mm (lowest it will go)
In the Print settings set the layer height to whatever you're using and then set the Infill Fill Density setting set it to your layer height as well, so 0.05mm

I've had it give really crappy results, but this one did just fine. Make sure to save your configuration settings.

Then to slice your mesh, go to File>Slice to SVG it'll ask what file and then where to save.

In B9 Editor, go to File>Load Images, then you can view your slices, if you click Enter Support Mode you can create support structures yourself, or you can at least view areas that are problems, red is surfaces that are facing downwards, green is facing upwards. So if you see a lot of red on a slice then you might need to add support there.
Best thing for now to do support is to make support structures manually in your 3D program, until the software is updated to do them automatically.

EDIT: Also the B9 Creator software is available in the Comments section of the Kickstarter page

sans
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How to "open" .slc and .svg files in B9Creator

Post#5 » Sun Sep 30, 2012 2:55 am

Ah thanks I missed that link in the comments : )

Really helpful info thanks - hopefully more people will see it here when they needs help.

Have been playing with Slic3r over the last couple of days and will definitely try those settings out - managed to get a few objects sliced and ready to go - one thing I noticed though - on all my slices layer 1 always seems to to have "narrower" parts than layers after it? Not by much, only a pixel or two but an odd result - not sure which setting is causing this.

Can wait for customs to release the printer so I can get started : )

yves
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How to "open" .slc and .svg files in B9Creator

Post#6 » Mon Oct 01, 2012 12:54 am

Mike,

everything is OK with the printer, with slicing and with B9Editor, but when can I download the B9Creator? even a beta version, so I can start to play?
Thanks

bstott
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How to "open" .slc and .svg files in B9Creator

Post#7 » Thu Oct 04, 2012 12:49 pm

http://www.b9c.com/downloads/SetupB9Suite.exe

Chung Chul
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How to "open" .slc and .svg files in B9Creator

Post#8 » Tue Oct 09, 2012 6:41 pm

I have sliced stl to slc in netfabb basic. After import B9editor, make .b9b file.
And open B9Creator.
But it didn't work. just after one layer, finished.
What's matter?

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behold3d
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How to "open" .slc and .svg files in B9Creator

Post#9 » Wed Oct 10, 2012 2:00 am

Check your power and screensaver settings. Make sure they are off.

darthviper107
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How to "open" .slc and .svg files in B9Creator

Post#10 » Wed Oct 10, 2012 4:15 am

Also make sure your layers are set to the right thickness. When you import your slices to B9 Editor it asks for the micron layer thickness, but it saves it in millimeters rather than microns, so 100 would set it as 100mm, so when you import the slices, type in 100 for the microns if that's what resolution you want, and then in the window change it to 0.1 instead of 100 and save the project.

You can check what the actual settings for your project are by opening it in B9 Creator, it'll list the layer thickness and number of slices.

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DennisH
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How to "open" .slc and .svg files in B9Creator

Post#11 » Wed Oct 10, 2012 9:31 am

In netfabb there is an option to export slices...It asks what layer size in mm or inches...(inches boo!)
I take it we will use (z axis)
.025mm = 25 microns
.05mm = 50 microns
.1mm = 100 microns

for the most part!
The variable that throws me off is the XY and Z being able to be different.

Chung Chul
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How to "open" .slc and .svg files in B9Creator

Post#12 » Wed Oct 10, 2012 1:32 pm

Thank you for your advice.

I understand you advice. But how to change mm to micron in netfabb basic?

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DennisH
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How to "open" .slc and .svg files in B9Creator

Post#13 » Thu Oct 11, 2012 10:34 am

I dont think there is an option. In basic the settings allow you to switch between inches and mm.
I just know the conversions from being here on the forums!

edefault
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How to "open" .slc and .svg files in B9Creator

Post#14 » Sat Oct 20, 2012 1:28 am

But how to change mm to micron in netfabb basic?


What for? Dividing by 1000 is not too complicated, or is it?

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mikej
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How to "open" .slc and .svg files in B9Creator

Post#15 » Sat Oct 20, 2012 8:21 pm

100 microns = .1 mm (just divide microns by 1000 to get mm or multiply mm by 1000 to get microns)
Measure Twice, Cut Once.

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